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Roland and Morgan in d6/Legend

[Defender v2.0 - click for full-size image] [Morgan Greywolf as Solitaire - click for full-size image]

Defender

Real Name: Roland Phoenix

Occupation: Bounty hunter; inter-dimensional super hero

Base of Operations: New York (as Defender) / San Francisco (as Roland)

Height: 5'9" (6'3" in armor); Weight: 175 pounds (400 in armor)

Eyes: Amber; Hair: Light Brown

Race: Immortal

Tech Level: Superior (4)

Solitaire

Real Name: Morgan Greywolf

Occupation: Arbitration negotiator; inter-dimensional super hero

Base of Operations: New York (as Solitaire) / San Francisco (as Morgan)

Height: 5'8" Weight: 170 pounds

Eyes: Green; Hair: Auburn

Race: Human

Tech Level: Advanced (3)

Attributes and Skills:

Reflexes 4D: Climbing 5D, Dodge 7D, Driving 5D, Martial Arts 5D (Arm Pin +1D, Flip +1D, Pin +1D, Throw +1D), Melee Weapons 5D (Sword +2D, Staff +5D), Piloting 7D (self +7D), Sneak 5D

Coordination 4D: Marksmanship 5D (Energy Manipulation +10D, Psychic Manipulation +5D), Thrown Weapons 5D (Krull Glaive +3D)

Physique 4D (12D): Swimming 7D

Knowledge 4D: Arcane Lore 5D, Computer Ops 7D, Criminology 6D, Medicine (First Aid) 5D, Research 5D (Internet +2D, Masquerade +2D), Scholar 6D (Masquerade +3D, Super heroes +5D), Science 6D (Gate Key +5D), Security 6D

Perception 3D: Artist 4D (writer +1D), Engineering 4D (Gate Key tech +5D), Hide 4D, Invent 4D (Gate Key tech +3D), Know-How 5D (Energy Manipulation +10D, other powers +5D, Gate Key equipment +4D, cooking +1D), Repair 4D (Gate Key tech +5D), Search 4D (powers +3D), Shadowing 4D, Surveillance 4D (w/powers +5D), Survival 4D, Tracking 5D (urban +2D)

Presence 3D: Bluff 4D, Command 9D, Disguise 4D (Organic Manipulation +1D), Interrogation 5D, Intimidation 6D, Persuasion 7D, Willpower 12D


Advantages: Attractive Appearance -2D; Contact: CAoL -6D, Justice Legion -6D, Champions -6D; Courage -2D; Leadership Ability -2D; Patron (???? <eg>) -4D; Renown -8D; Technologically Advanced -30D; Wealth -2D

Disadvantages: Dependent: Children (Rachel and Liam) +3D; Enemies: Forces of Corruption +6D, Doctor Destroyer and the Ultimates +5D; Moral Code +4D; Procrastination +1D; Rogues's Gallery +4D; Secret Identity +3D; Sworn Enemy: Forces of Corruption +6D

Speed: 30; PDV: 4 (7 while flying); Unarmed BDV: 1D; P/l bonus: +2

Hero Points: 20; Villain Points: 1; Character Points: 200; Body Points: 50

Attributes and Skills:

Reflexes 4D: Brawling 9D, Climbing 5D, Dodge 9D, Driving 5D, Melee Weapons 10D (Sword +5D), Piloting 5D, Riding 8D

Coordination 4D: Marksmanship 7D (Magic Manipulation +4D), Missile Weapons 5D

Physique 4D: Lifting 5D, Resistance 15D, Running 5D, Swimming 5D

Knowledge 4D: Arcane Lore 8D (Atlantean +1D, Druidic +4D, "Folk" Magic +4D), Computer Ops 5D, Languages 9D, Medicine 10D, Navigation 6D, Research 7D (Internet +1D), Scholar 8D (Druidic +4D, Faerie +4D, Masquerade +2D), Science 5D

Perception 4D: Artist (singing) 6D, Know-How 5D (Bene Gesserit Truth Sense +9D, Bene Gesserit Voice +7D, farming +2D, meditation +7D, teaching +3D), Search 5D (magic +3D), Surveillance 5D (w/powers +3D), Survival 7D (temperate zone +3D), Tracking 5D (temperate zone +4D)

Presence 4D: Animal Handling 9D, Bluff 6D, Command 7D, Charm 9D, Disguise 5D (magical disguise +5D), Interrogation 8D, Intimidation 9D, Persuasion 10D, Willpower 14D


Advantages: Acting Ability -3D; Acute Sense of Direction -2D; Attractive Appearance -2D; Charismatic -3D; Contact: CAoL -6D, Justice Legion -6D, Champions -6D; Courage -2D; Leadership Ability -2D; Magically Adept -5D; Magic Resistance: 100% resistance to Feedback -20D; Patron (???? <eg>) -4D; Renown -8D; Technologically Advanced -20D; Wealth -2D

Disadvantages: Dependent: Children (Rachel and Liam) +3D; Enemies: Forces of Corruption +6D, Doctor Destroyer and the Ultimates +5D; Moral Code +2D; Secret Identity +3D; Sworn Enemy: Forces of Corruption +6D

Speed: 30; PDV: 5; Unarmed BDV: 5D; P/l bonus: +2

Hero Points: 20; Villain Points: 1; Character Points: 220; Body Points: 50

Powers:

Energy Manipulation 15D (+2D): Deflection +5D, Delay +4D, General Mastery, Specific Mastery (no penalty to control Electricity or Magnetic Energy), Specific Mastery (full mimicry of Telekinesis at 2x die code), Specific Mastery (has the 1D aspect of Mechanical Manipulation), Specific Mastery (Extended Range), Extended Range x 3 (distance measured in miles), Multiple Targets x 10 (+20D); Limited Power -1D (can't turn self into energy, though he can perform all of the energy controlling effects available to that form), Limited Power -1D (Delay only affects Deflection; Roland is only able to redirect the attack as originally fired for a number of rounds equal to his power level minus his attacker's, minimum of one)

Dimension Travel 12D (+2D): Additional Effect +6D (Gateway), Additional Effect +1D (See into dimensions), General Mastery, Specific Mastery (Dimensional Pocket), Specific Mastery (reliable)
Teleportation 12D (+2D): Additional Effect +6D (Gateway), General Mastery, Specific Mastery (Extended Range), Specific Mastery (can teleport at Short or Long Range), Extended Range x 5 (Interplanetary); Linked (Dimension Travel)

Reality Manipulation (Gate Key Manipulation) 10D (+2D): Expanded Effect +3D, General Mastery
Note: This power allows Roland to increase, decrease, or alter all non-magic powers in the affected area. It also provides a Power Shield (as the power of the same name; see the Directive on Superpowers for details) at the level of the power. See Champions: New Millennium for details on the Gate Keys.

Psychic Manipulation 9D (+2D) (+91D with Morgan, excludes Mental Blast, Illusion and Mind Control aspects): Specific Mastery (access to all aspects except Possession)

Wizardry (Magic Control) 8D: Expanded Effect +3D
Note: This power allows Roland to increase or decrease all magic-based powers in the affected area. It also provides a Power Shield (as the power of the same name; see the Directive on Superpowers for details) that protects against magic at the level of the power.

Organic Manipulation 7D: Specific Mastery (Immortality)

Astral Manipulation 7D
ESP 7D: Specific Mastery (extended range), Extended Range x 5 (Interplanetary); Linked to Astral Manipulation

Note: all powers have the limitation Weakness: Toxins (Somewhat uncommon, Instantly, powers are reduced by 1D per round, up to the value of the poison, but only to a minimum of one-third [rounded down] of their power) -6D. Attributes are similarly affected, dropping by half the value of the poison, minimum of 1D. Roland can't purge these poisons by use of his Organic Manipulation, but others can. Roland can attempt to remove poisons from his system by use of his Energy Manipulation power, but the minimum difficulty for any such attempt is 20.

Powers:

Magic Manipulation 10D (life +4D, weather +1D): Specific Mastery (shapeshifting is permanent until reversed magically); Conditional (life energy/chi) -1D; Limited Ability (can't affect inorganic matter directly) -2D; Vulnerability (sudden, unnatural shift in ley lines or equivalent force; -1D [or more] to all skills until effect stopped or Morgan is shielded, which could weaken her as with the Conditional limitation) -5D

Note: This power uses the Magic Manipulation power as described in the orginal DCU rulebook and the JLA sourcebook. This decision does not eliminate Wizardry and Sorcery from the multiversal cosmology, but rather adds to them. In this case, Wizardry represents magic of the "Light," Sorcery magic of "Darkness," and original Magic Manipulation as a "neutral" force, responding to the mage regardless of ethics. It therefore imposes no bonuses or penalties to those who wield it based on Hero or Villain points. The one exception: When emulating aspects of Sorcery requiring a die code of 7D or more, Villain Points are still accumulated. Corrupt magic is always corrupt. Using other spells to simulate these effects does not automatically cause the character to gain Villain Points, however. Such actions are subject to the normal rules regarding Hero/Villain Points.

Telepathy 4D (+1D to +4D with familiar minds; +96D with Roland)

Energy Manipulation 5D: Specific Mastery (full mimicry of Telekinesis at the die code of the power); Specific Mastery (the 1D aspect of Mechanical Manipulation is available to her)

Astral Form 2D

Resurrection (self-only) 40D: Magically Empowered +8D; Ineffective (head cut off) -1D

Healing (self-only) 1D: Magically Empowered +8D, Specific Mastery (no Character Point cost); Duration Change (Permanent)

Note: The Resurrection and Healing powers represent the magical torc given to her by Oberon and Titania at the end of AAE II. Since the torc essentially became a part of her, being unremoveable by anyone else except by removing her head, it does not count as equipment.

Equipment:

Defender Armor

Speed: Same as wearer's

Passive Defense Value: Same as wearer's

Base Damage Value: 10D x 8 ("Great Unmaker" energy cannon); 8D x 3 to any would-be thief attempting to wear the suit

Fire Arc: Forward

Range: As powers

Ammunition: Gate Key energies (unlimited)

Enhancement Modifiers: piloting (self) +2D, search +3D, surveillance +3D, marked powers +2D

Armor Value: 20

Body Points: 200

Additional Information: Powers: Environment 8D, Shapechanging 8D (Enhancement: Imbue +7D), Superattributes: Physique 8D, Flight 7D, Invulnerability 7D, Power Shield (technological effects) 15D, Size Manipulation (growth only) 2D, Mechanical Manipulation (self-repair) 9D. All powers have the limitation: Super Hero Form -1D. Damage that penetrates all Armor Values is divided equally between Defender and the armor. The armor has bonded with Defender and is thus not removeable by any normal means.


Mini-lens

Powers: Invulnerability 50D, Telepathy (other mini-lenses) 100D, Mind Shield (mini-lens telepathy only) 100D


Justice Legion Power Ring

Powers: Environment 15D, Flight 15D, Matter Manipulation (create melee or throwing weapons) 15D


Storage Cube

Powers: Dimension Travel (Dimensional Pocket) 30D: Specific Mastery (objects of any size can be stored in and removed from the Cube)

Note: The Storage Cube holds many souvenirs of Roland's adventures, including a wide variety of mecha.


CAoL Family Sigil

Powers: Invulnerability 20D, Gift 7D (Specific Mastery: affects all powers simultaneously)

[Defender 1.0 - click for full-size image] The Defender armor v1.0.

Equipment:

Aramegil: Enchanted Claymore

Base Damage Value: 6dx2

Armor Value: 100

Body Points: 250

Additional Information: Powers: Size Manipulation (shrinking only) 4D: General Mastery, Teleportation (only to return to Morgan) 100D, Dimensional Travel (only to return to Morgan) 100D


Enchanted House

Passive Defense Value: 8

Base Damage Value: 15D x 3 to intruders

Fire Arc: Internal

Range: Self (Short range for BDV)

Ammunition: Faerie Glamour (unlimited)

Enhancement Modifiers: Perception +2D (only for allied forces within house); the house itself has Knowledge 10D, Perception 4D, arcane lore 8D (Glamour +4D), and Presence 3D.

Armor Value: 25

Body Points: 500

Additional Information: Powers: Size Manipulation (shrinking only, only house and those inside, only to pendant-size and back) 8D, Wizardry (internal only) 15D. Among the effects the house has cast are Shapechaning, Telekinesis, and construct creation of almost every sort for the house's magical basement simulator. The house can provide any level of protection to users of the Danger Deck, from effective invulnerability to just short of full lethality. General aid provided to residents falls under the Perception modifier.


Mini-lens

Powers: Invulnerability 50D, Telepathy (other mini-lenses) 100D, Mind Shield (mini-lens telepathy only) 100D


Justice Legion Power Ring

Powers: Environment 15D, Flight 15D, Matter Manipulation 15D


Storage Cube

Powers: Dimension Travel (Dimensional Pocket) 30D: Specific Mastery (objects of any size can be stored in and removed from the Cube)

Note: The Storage Cube holds many souvenirs of Roland's adventures, including a wide variety of mecha.


CAoL Family Sigil

Powers: Invulnerability 20D, Gift 7D (Specific Mastery: affects all powers simultaneously)


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