Tao of Hypertime Home > Original Works > Squadron City
AZURA
The Maiden of Adamantium
Hyperion has a 'younger' relative.
Though born before Hyperion, Azura was in her early teens when the Deviant War broke out, and was saved by being placed in suspended animation by the ingenious improvisation of using a Brain Mine. Awakened years after Hyperion began his adventures, Azura handles the difficult tasks of facing a strange new world, battling bizarre enemies, and deferring to a man she first knew as an infant, with poise and grace.
| Name: Azura | Edge: 3 * Hand Size: 5 (30) |
| Strength: 23C | Intellect: 9A |
| Agility: 16C | Willpower: 9C |
| Calling: Exemplar | Hindrances: Naive, Vulnerability (Argonite) |
(Note: On OE II there are four varieties of Argonite. See Hyperion's sheet for details.)
Skills:
- Hyper-Breath, Sonic Slam; Aerial Combat, Martial Arts; Archaeology, Assessment, Electronics, Lore (Eternals); Art, Meditation
Powers:
- Cosmic Energy Control (Radioactive Eyebeams) 20: Absorption (Absorption Healing), Computer Link, Energy Detection, Forcefield (Remote field ONLY, Shields from energy), Machine Animation, Rangeless, Rapid Assembly, Telekinesis
- Enhanced Senses 18: Infravision, Lie Detection, Microscopic Vision, Penetration Vision ("Atomic Vision"), Telescopic Vision
- Flight 18: Life Support, Mach Control, Power Dive, Space Flight, Whirlwind
- Gravity Control 23: Touch Only, Immovability, Lifting and Punching Only ('Eternal Aura' holds any lifted structure together and allows shifting of entire stars; +5 damage)
- Immortal: Invulnerable to Disease, Unique Stunt: Unbreakable body (does not suffer 'Serious Injuries;' her body is completely indestructible except through Argonite)
- Invulnerability to: Cold, Corrosion, Electricity, Fire, Poison, and Radiation
- Lightning Speed 18: Mach Control, Power Slam, Spinning Drill, Whirlwind
- Resistance +5 vs. Physical and Energy attacks
- Telepathy 14: Psychic Detection, Psychic Surgery, Rangeless (Wyatt only), Team Link, Telelocation (Wyatt only)
Equipment:
- Azurabots 15: Basic Movement, CPU, ECM, EMP Protection, other powers as Azura (none over 15)
- Argonite-R manacles: Ensnarement 20 (nullifies powers of any Other-Earth II Eternal or Deviant)
Character history:
Azura is the only Eternal, aside from Hyperion himself, to have survived the
final Eternal/Deviant war.
Wyatt Wingfoot: ST:6C AG:6D IN:5C WI:7B Skills: Spears, Wrestling; Driving, Martial Arts; Espionage, Occult, Research; Observation, Trance
Tactics:
Azura isn't as hardened a combatant as her distant relation, not having faced
the world's deadliest villains routinely. However, her power and closeness to
the Man of Adamantium have made her a target, she has formidable enemies of her
own, and she lived through one of the worst horrors in Earth's history. In
short, she knows how to defend herself.
Squadron City | Squadron Sinister | Tao of Hypertime
=== / "Everybody's got something inside them, some kind O (/) of power that makes them unique. I knew what mine === / was. I knew it all along." -Barry Allen
(Content by with help from .)
Web Page Design by Lorena Wolfe,
Greywolf Web Weaving
© Greywolf Web Weaving 1999, 2005