Deathwatch

One of Ghost Rider’s most intriguing foes, Deathwatch could be a great foe to bring into your campaign. He’s a master planner who is also quite capable of handling himself in personal combat. His tendencies to use minor villains to test out his opponents is classic RPG material.

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Real Name: Unknown
Advantages: Allies (Blackout, Hag & Troll, Snowblind), Attractive Appearance, Contacts (New York underworld), Followers (ninja), Hardiness, Intimidating Grin, Wealth
Disadvantages: Arrogance, Enemy (Ghost Rider)
Reflexes: 3D
Brawling 6D, dodge 4D, martial arts 6D, melee weapons 4D
Coordination: 2D
Marksmanship 4D
Physique: 3D
Lifting 6D, resistance 8D
Knowledge: 2D
Arcane knowledge 5D, computer ops 3D, demolitions 4D
Perception: 3D
Shadowing 4D, streetwise 8D, surveillance 5D
Presence: 4D
Command 6D, interrogation 7D, intimidation 6D, willpower 7D
PDV: 2
Unarmed BDV: 4D
P/l Bonus: + 3
Villain Points: 12 Body Points: 34
Character Points: 110 Powers :

  • Telepathy 9D (Limitation: Range is touch only; individuals of a non-magical nature are always attacked by this power whenever it is used — treat it as a Mind Blast in addition to normal Telepathy)
  • Vampirism 8D (Deathwatch can absorb energy from other beings as they die — it is not true vampirism in that he must induce dying through some other means first, then he can absorb the life energy. In addition, he can concentrate his ‘death sense’ on deaths that occur in any area in a 5 mile radius; he does not gain any Health from these, but gets a perverse enjoyment out of them)
History:

Deathwatch’s background is shrouded in mystery. Given his powers and knowledge of Zarathos, the demon who is linked to Ghost Rider, it is probable that he is actually a demon of some sort himself, who is taking human form or is possessing a human.

Deathwatch first appeared as one of the many criminals challenging the Kingpin’s rule of NYC’s criminal activities. He was trying to get a hold of three canisters which contained a bio-toxin that, according to Deathwatch, would have immediately killed half the population of the NY tristate area, driving the rest mad, and which would have eventually made its way across the US on the wind currents.

Deathwatch, employing Blackout and a cadre of ninja as his personal assistants, traced the canisters to a street gang, who were hiding out at the Cypress Hills Cemetery on Halloween. They failed to get the canisters back, and inadvertently recreated the Ghost Rider, who bonded with Dan Ketch. Deathwatch continued to see out the canisters for a mysterious “employer”, using Blackout, who left a large trail of dead bodies in his wake. Deathwatch was finally foiled by the Kingpin and Ghost Rider, but was never captured or imprisoned for his acts.

Deathwatch bided his time, waiting for a chance to avenge himself on the Ghost Rider. Following Blackout’s imprisonment at Ryker’s Island, he used the assassin, Snowblind, as his next pawn, then discarded him when he was no longer needed.

Next, he lured Ghost Rider to an office building, then collapsed the building on him, killing hundreds of innocent people in the process. Ghost Rider managed to dig his way out, by which time Deathwatch had recruited two new allies. Troll and Hag. The final confrontation between Deathwatch and Ghost Rider occurred in Snowblind’s hospital room (he was severely injured in a previous encounter with Ghost Rider). Despite Troll and Hag’s interference, and Deathwatch’s own great powers, Ghost rider formed his mystic chain into a knife and stabbed Deathwatch, apparently killing him, though whether or not Deathwatch can return from his own “death” in not known.

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