Superman (Golden Age)

Superman (Golden Age)

Submitted by Menele

The Superman of the 1940s was limited to leaping great distances and had limited invulnerability. Over time, however, he grew into his powers until, at the very end, it was only he who could stand against the Anti-Monitor in Crisis. The following stats reflect the Earth-2 Superman at his peak.

Real Name: Kal-El/Clark Kent
Base of Operations: Metropolis (Earth 2), Mobile
Marital Status: Married
Race: Kryptonian
Advantages: Acute Balance, Acute Senses (All), Allies (Lois Lane, Jimmy Olsen, Power Girl), Attractive Appearance, Charismatic, Contacts (Metropolis Prison, Whitehouse, Metropolis Police, United Nations), Courage, Fast Reactions, Hardiness, Intimidating Grin, Leadership Ability, Wealth 6D
Disadvantages: Dependant (Lois Lane Kent, Jimmy Olsen), Employed, Enemy (Alexei Luthor, Ultra Humanite, The Puzzler, The Wizard), Impulsiveness (Early in his career), Secret Identity, Sworn Enemy (Alexei Luthor)
Reflexes: 2D (14D)
Brawling 3D (15D), Pilot-Self 3D (15D)
Coordination: 2D (14D)
Catch 4D (16D), Marksmanship-Heat Vision 5D (17D), Marksmanship-Super Breath 3D (15D), Thrown Weapons 3D (15D)
Physique: 4D (46D)
Leap 8D (50D), Lifting 5D (47D), Resistance 8D (50D), Running 6D (48D), Swimming 6D (48D)
Knowledge: 4D
Criminology 6D, Navigation 7D, Research 5D (Journalistic +2D), Scholar 5D (Journalism +2D), Science 5D
Perception: 5D
Artist-Journalism 7D, Engineering 7D, Invent 7D, Know-How 6D (Powers +1D), Search 6D, Streetwise 6D (Metropolis +2D)
Presence: 5D
Charm 12D, Command 8D, Interrogation 11D, Intimidation 12D, Willpower 23D
PDV: 1 (8, 22 when using speed manipulation)
Unarmed BDV: 3D (7D)
P/L Bonus: + 3 (+ 23)
Hero Points: 28 Villain Points: 1 Body Points: 240
Character Points: 250 Powers: Super Attribute (Reflexes, Coordination) 12D, Super Attribute Physique 40D, Flight 20D, Super Breath 14D, Ice Manipulation-Freezing Objects 10D (Limitation: Linked to Super Breath), Speed Manipulation 14D, Immunity 15D, Microwave Projection-Eyes 20D, Infravision 15D, Super Senses (Telescopic Vision, Microscopic Vision) 15D, Sustenance 10D, X-Ray Vision 15D (Limitation: Ineffective- Lead), Invulnerability 16D (Limitation: Ineffective-Magic)

Magic: All of Superman’s Powers, Skills and Attributes are considered 5D against magic. (E.g. He only gets 5D of his Microwave Projection against magical armor. His Reflexes is 2D (5D) vs. Magic, his Presence is unaffected but his Willpower is effectively only 5D).

All powers have the limitation Rechargeable under a yellow sun (+1D) and Vulnerability +7D Kryptonite. (There was only green kryptonite on Earth-2.)

Note: Although Superman is capable of using his subtle sensory powers, these did not fully evolve until relatively late in his career. As a result he tends to rely more heavily on his strength and invulnerability to obtain results.

Equipment: Super Uniform (Armor Value 10)

History: (From the Superman sourcebook by Mayfare Games)

Although Superman was Earth-2’s first and foremost hero, both his powers and sense of responsibility developed gradually. For the first few years of his career, he was not above using intimidation and scare tactics to extract confessions and terrorize criminals. On several occasions, he seemed to feel that justice was best served with a criminal’s execution by Superman’s own hands.

In his early days, Superman was highhanded and, more often then not, outside the law. In one instance, convinced that juvenile delinquency was caused by shoddy living conditions, he demolished several evacuated government-built low-rent buildings, much to the consternation of the authorities. Some time later, he declared war on reckless drivers by smashing several lots of dilapidated used cares into scrap metal.

As Superman’s power increased, his sense of duty and respect for the law did likewise. He grew into his role as Earth-2’s champion.

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