Warp


WARP

A member of the Society of Sin (formerly the new Brotherhood of Evil), this is a fun villain to drop in on one of your campaigns. Not too tough on his own, but with a group beside him… he can cause some problems for your PCs.

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Real Name: Emil LaSalle
Advantages: Allies (Society of Sin)
Disadvantages: Enemies (Madame Rouge (deceased), Titans)
Reflexes: 2D
Dodge 4D
Coordination: 2D
Marksmanship (warp projections) 6D, thievery 4D
Physique: 2D
 
Knowledge: 2D
Languages (French is his native language) 4D
Perception: 2D
Streetwise 3D
Presence: 2D
Charm 3D, willpower 3D
PDV: 2
Unarmed BDV: 1D
P/l Bonus: + 1
Villain Points: 5 Body Points: 27
Character Points: 40 Powers: Teleportation (Long Range) 12D [limitation: repeated use of this power fatigues Warp; Mastery – Warp is able to project portals at a distance, enveloping his opponents and teleporting them away]
History: Borrowed from Titans’ Tower

Emil LaSalle’s origin is unknown. The French nationalist joined the New Brotherhood in order to get back at Madame Rouge, who had somehow offended him in the past.

As Warp, he joined the Brotherhood of Evil because of that group’s plan for revenge against Rouge. With the help of the New Teen Titans, the Brotherhood killed Rouge and her accomplices. Warp is one of the most unstable members of the Brotherhood. He enjoys leading the romantic life of an international criminal and considers himself his own man. He works with the Brotherhood, not just for them. Warp feels some sort of loyalty toward the other new members of the Brotherhood, for he will not leave them in the lurch.

Since then, Warp and the Brotherhood have opposed the New Teen Titans on numerous occasions. Warp later resurfaced back with the Brotherhood, now calling themselves the Society of Sin.

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