Not really a favorite of mine, but I did like the movie that aired on TNT. I’m no expert on the character, having only read 4 or 5 issues of the comic, watched the movie twice and read the JLA/Witchblade crossover. Some tweaking of the Witchblade’s stats may be in order.

To be honest, I’ve never seen the ‘blade do that much, but the creators go on and on about it being a weapon of mass destruction so I’ve attempted to emulate that with the stats below. Please feel free to let me know what I may have missed.

Real Name: Sara Pezzini
Occupation: Police officer
Base of Operations: New York City
Marital Status: Single
Race: Human
Advantages: Attractive Appearance, Courage, Intimidating Grin, Speed Draw
Disadvantages: Sworn Enemy (Kenneth Irons), Impulsiveness
Reflexes: 3D
Acrobatics 7D, brawling 8D, dodge 7D, melee weapons 6D, sneak 6D
Coordination: 4D
Catch 6D, lockpicking 7D, marksmanship 9D, missile weapons 6D, thievery 7D, thrown weapons 5D
Physique: 3D
Lifting 5D, running 6D, swimming 6D
Knowledge: 3D
Arcane Knowledge 6D, computer ops 5D, criminology 7D, demolitions 4D, medicine (first aid) 4D (5D), security 7D
Perception: 3D
Hide 5D, search 8D, shadowing 9D, streetwise 9D, surveillance 10D, survival 8D, tracking 8D
Presence: 3D
Animal handling 5D, bluff 6D, charm 5D, command 4D, disguise 4D, interrogation 8D, intimidation 7D, willpower 11D
PDV: 4
Unarmed BDV: 4D
P/l Bonus: +2
Hero Points: 10 Body Points: 33
Character Points: 75 Equipment: Witchblade Gauntlet The Gauntlet is a powerful weapon whose full abilities have not yet manifested. The Gauntlet may only be used by women and has sometimes seemed to overwhelm its hosts and “possess” them. The gauntlet itself has 500 Body Points. The powers of the Witchblade include:

  • The gauntlet can provide protection to its wearer. It can extend itself over its host’s entire form or shrink as small as a bracelet. It gives an Armor Value of 22.
  • Postcognition 10D – Generally used to give Sara flashbacks to events affecting former users of the blade.
  • The Gauntlet gives Sara the equivalent of Natural Weapons 5D.
  • Projectiles 6D
  • Reality Manipulation (power mimicry) 4D – This allows the wearer of the Witchblade to mimic any power in the rulebook. Sara rarely uses more than the first few powers listed, but this one is included to express the great potential the witchblade has.

Sara Pezzini, following in her father’s footsteps, joined the NYPD to “bring bad men to their knees”.

Once, all she needed was her gun, but now she wields the power of the WITCHBLADE. Since bonding with this semi-sentient gauntlet, Sara’s life has been enmeshed with mystery. Her possession of the Witchblade made her a target of high-profile businessman Kenneth Irons, who wanted to harness the power of the Witchblade for himself. Since Irons’ death, others have also sought to utilize Sara (and therefore the Witchblade) for their own ends.

Sara’s investigative methods are sometimes unconventional. On occasion, this has brought her into conflict with her partner, Jake, and her superior, Joe Siry, with whom she shares an almost father/daughter relationship.

Even though she is impulsive and hot-headed, Sara Pezzini has proven herself to be a reliable detective. She possesses an air of purity about her which belies a more dangerous, sensual side. Her sense of stubborn independence conflicts with a secret desire to lead a more “normal” life… something she may never know, now that she has been chosen by the Witchblade as this generation’s wielder.

If Sara is used in the DC Universe, she would work best in a gritty enviroment. A Vertigo-type campaign could work very well – can you imagine John Constantine investigating the Witchblade? Could get ugly.

Return to the Writeups Page

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.