Some years back, Roland was a finalist for a job with a gaming company that had the Babylon 5 license. The final try-out piece was an entire sourcebook. He didn’t get the job, the company has since lost the license, and the sourcebook has been sitting on our hard drive, unread by anyone but us.
We’ve decided to make this content available, so that others can enjoy it. We’ve gone through our records and there was no contract agreement, just discussion of style guides and deadlines. We will remove this if any legally-interested party requests it.
There are many mysteries in the world of Théah, not the least of which is the origin of sorcery. Some believe it to be a natural birthright, others a curse from Evil itself. What is certain to those who know of the world’s powers is that sorcery is not the only such power. These powers do not all come from Bargains, good or evil. Some are based on faith and will.
Wizardry — literally, the practice of the wise and clever — is among the rarest of these powers. It is also among the greatest.
A sketch for our version of the City of the Makers. Click on the image for the 1830 × 1833 version.
From the Library of Shining Phoenix Sentinel:
One of the more prolific spell designers during the height of the First Age, Shining Phoenix Sentinel’s love of sorcery was surpassed solely by his love for his Lunar Mate. As they adventured often together, there was little conflict in his two passions.
Target: Shaped being(s)
While most sorcerers are also Lore masters, some are not. Order-Affirming Blow is also limited by range and Willpower requirements. Pattern-Restoring Mandala is the sorcerous solution to such limitations. Continue reading
Spells for “hanging” other spells.
Emerald Essence Matrix
Cost: 15m (3m committed)
Target: One immediately-cast spell
One of Devon’s early triumphs, the Essence Matrix class of spells was the answer to what until then had been a long-asked question: how can sorcerers counter the need to cast spells over an extended period of time? Devon’s first answer was the Emerald Essence Matrix, a brilliant solution that took the concept of committed Essence and turned it into a power and entity unto itself.
The Armies of Creation spells are believed to have been designed by the first Dawn Caste. Intended to bolster soldiers fighting to protect and expand Creation’s borders, these spells infuse a leader’s warriors with a portion of the Exalt’s nature. (UnExalted sorcerers call on the might of the Unconquered Sun, making its use highly illegal for anyone other than Dragon-Blooded within the Realm.) The spell names given are for the most common variants; sorcerers of differing backgrounds typically use different names for them.
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[Rules for Sphere use in Creation for those emulating Sidereals who haven’t been nerfed by their Maidens, as well as plain old mages (called Inspired).] Continue reading
This art was never widely practiced, even at the height of its popularity in the First Age. A relatively late development, Heroic Gladiator Style was one of the few martial arts specifically designed around the use of armor, especially (but not exclusively) for elite warstrider pilots. While it was used, as its name implies, in arena combat, the style saw the most use on the edges of Creation. It was pitted often against powerful mutants and behemoths, as well as the occasional escaped demon. Originally intended for use by Celestial Exalted wearing the finest powered armor and warstriders, it was most widely adopted by Dragon-Blooded who found its Charms particularly effective in mitigating the limitations of their common warstriders.